/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Mike Erwin * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/gpu/intern/gpu_batch.c * \ingroup gpu */ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_rect.h" #include "BLI_math.h" #include "BLI_polyfill_2d.h" #include "BLI_sort_utils.h" #include "GPU_batch.h" /* own include */ #include "GPU_batch_presets.h" #include "gpu_shader_private.h" /* -------------------------------------------------------------------- */ /** \name Utilities * \{ */ void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id) { GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); GWN_batch_program_set(batch, shader->program, shader->interface); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Init/Exit * \{ */ void gpu_batch_init(void) { gpu_batch_presets_init(); } void gpu_batch_exit(void) { gpu_batch_presets_exit(); } /** \} */