/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_threads.h" #include "BLI_utildefines.h" #include "MEM_guardedalloc.h" #include "GPU_batch.h" #include "GPU_batch_presets.h" /* Own include. */ /* -------------------------------------------------------------------- */ /** \name Local Structures * \{ */ /* Struct to store 3D Batches and their format */ static struct { struct { GPUBatch *sphere_high; GPUBatch *sphere_med; GPUBatch *sphere_low; GPUBatch *sphere_wire_low; GPUBatch *sphere_wire_med; } batch; GPUVertFormat format; struct { uint pos, nor; } attr_id; ThreadMutex mutex; } g_presets_3d = {{0}}; static struct { struct { GPUBatch *panel_drag_widget; GPUBatch *quad; } batch; float panel_drag_widget_pixelsize; float panel_drag_widget_width; float panel_drag_widget_col_high[4]; float panel_drag_widget_col_dark[4]; GPUVertFormat format; struct { uint pos, col; } attr_id; } g_presets_2d = {{0}}; static ListBase presets_list = {NULL, NULL}; /** \} */ /* -------------------------------------------------------------------- */ /** \name 3D Primitives * \{ */ static GPUVertFormat *preset_3d_format(void) { if (g_presets_3d.format.attr_len == 0) { GPUVertFormat *format = &g_presets_3d.format; g_presets_3d.attr_id.pos = GPU_vertformat_attr_add( format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); g_presets_3d.attr_id.nor = GPU_vertformat_attr_add( format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } return &g_presets_3d.format; } static GPUVertFormat *preset_2d_format(void) { if (g_presets_2d.format.attr_len == 0) { GPUVertFormat *format = &g_presets_2d.format; g_presets_2d.attr_id.pos = GPU_vertformat_attr_add( format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); g_presets_2d.attr_id.col = GPU_vertformat_attr_add( format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); } return &g_presets_2d.format; } static void batch_sphere_lat_lon_vert(GPUVertBufRaw *pos_step, GPUVertBufRaw *nor_step, float lat, float lon) { float pos[3]; pos[0] = sinf(lat) * cosf(lon); pos[1] = cosf(lat); pos[2] = sinf(lat) * sinf(lon); copy_v3_v3(GPU_vertbuf_raw_step(pos_step), pos); copy_v3_v3(GPU_vertbuf_raw_step(nor_step), pos); } GPUBatch *GPU_batch_preset_sphere(int lod) { BLI_assert(lod >= 0 && lod <= 2); BLI_assert(BLI_thread_is_main()); if (lod == 0) { return g_presets_3d.batch.sphere_low; } if (lod == 1) { return g_presets_3d.batch.sphere_med; } return g_presets_3d.batch.sphere_high; } GPUBatch *GPU_batch_preset_sphere_wire(int lod) { BLI_assert(lod >= 0 && lod <= 1); BLI_assert(BLI_thread_is_main()); if (lod == 0) { return g_presets_3d.batch.sphere_wire_low; } return g_presets_3d.batch.sphere_wire_med; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Create Sphere (3D) * \{ */ static GPUBatch *gpu_batch_sphere(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format()); const uint vbo_len = (lat_res - 1) * lon_res * 6; GPU_vertbuf_data_alloc(vbo, vbo_len); GPUVertBufRaw pos_step, nor_step; GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { lat = 0.0f; for (int j = 0; j < lat_res; j++, lat += lat_inc) { if (j != lat_res - 1) { /* Pole */ batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon); } if (j != 0) { /* Pole */ batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon); } } } BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step)); BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step)); return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } static GPUBatch *batch_sphere_wire(int lat_res, int lon_res) { const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; float lon, lat; GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_3d_format()); const uint vbo_len = (lat_res * lon_res * 2) + ((lat_res - 1) * lon_res * 2); GPU_vertbuf_data_alloc(vbo, vbo_len); GPUVertBufRaw pos_step, nor_step; GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.pos, &pos_step); GPU_vertbuf_attr_get_raw_data(vbo, g_presets_3d.attr_id.nor, &nor_step); lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { lat = 0.0f; for (int j = 0; j < lat_res; j++, lat += lat_inc) { batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat, lon); if (j != lat_res - 1) { /* Pole */ batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon + lon_inc); batch_sphere_lat_lon_vert(&pos_step, &nor_step, lat + lat_inc, lon); } } } BLI_assert(vbo_len == GPU_vertbuf_raw_used(&pos_step)); BLI_assert(vbo_len == GPU_vertbuf_raw_used(&nor_step)); return GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Panel Drag Widget * \{ */ static void gpu_batch_preset_rectf_tris_color_ex(GPUVertBufRaw *pos_step, float x1, float y1, float x2, float y2, GPUVertBufRaw *col_step, const float color[4]) { copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x1, y1}); copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x2, y1}); copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x2, y2}); copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x1, y1}); copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x2, y2}); copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); copy_v2_v2(GPU_vertbuf_raw_step(pos_step), (const float[2]){x1, y2}); copy_v4_v4(GPU_vertbuf_raw_step(col_step), color); } static GPUBatch *gpu_batch_preset_panel_drag_widget(float pixelsize, const float col_high[4], const float col_dark[4], const float width) { GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_2d_format()); const uint vbo_len = 4 * 2 * (6 * 2); GPU_vertbuf_data_alloc(vbo, vbo_len); GPUVertBufRaw pos_step, col_step; GPU_vertbuf_attr_get_raw_data(vbo, g_presets_2d.attr_id.pos, &pos_step); GPU_vertbuf_attr_get_raw_data(vbo, g_presets_2d.attr_id.col, &col_step); const int px = (int)pixelsize; const int px_zoom = max_ii(round_fl_to_int(width / 22.0f), 1); const int box_margin = max_ii(round_fl_to_int((float)(px_zoom * 2.0f)), px); const int box_size = max_ii(round_fl_to_int((width / 8.0f) - px), px); const int y_ofs = max_ii(round_fl_to_int(width / 2.5f), px); const int x_ofs = y_ofs; int i_x, i_y; for (i_x = 0; i_x < 4; i_x++) { for (i_y = 0; i_y < 2; i_y++) { const int x_co = (x_ofs) + (i_x * (box_size + box_margin)); const int y_co = (y_ofs) + (i_y * (box_size + box_margin)); gpu_batch_preset_rectf_tris_color_ex(&pos_step, x_co - box_size, y_co - px_zoom, x_co, (y_co + box_size) - px_zoom, &col_step, col_dark); gpu_batch_preset_rectf_tris_color_ex( &pos_step, x_co - box_size, y_co, x_co, y_co + box_size, &col_step, col_high); } } return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } GPUBatch *GPU_batch_preset_panel_drag_widget(const float pixelsize, const float col_high[4], const float col_dark[4], const float width) { const bool parameters_changed = (g_presets_2d.panel_drag_widget_pixelsize != pixelsize) || (g_presets_2d.panel_drag_widget_width != width) || !equals_v4v4(g_presets_2d.panel_drag_widget_col_high, col_high) || !equals_v4v4(g_presets_2d.panel_drag_widget_col_dark, col_dark); if (g_presets_2d.batch.panel_drag_widget && parameters_changed) { gpu_batch_presets_unregister(g_presets_2d.batch.panel_drag_widget); GPU_batch_discard(g_presets_2d.batch.panel_drag_widget); g_presets_2d.batch.panel_drag_widget = NULL; } if (!g_presets_2d.batch.panel_drag_widget) { g_presets_2d.batch.panel_drag_widget = gpu_batch_preset_panel_drag_widget( pixelsize, col_high, col_dark, width); gpu_batch_presets_register(g_presets_2d.batch.panel_drag_widget); g_presets_2d.panel_drag_widget_pixelsize = pixelsize; g_presets_2d.panel_drag_widget_width = width; copy_v4_v4(g_presets_2d.panel_drag_widget_col_high, col_high); copy_v4_v4(g_presets_2d.panel_drag_widget_col_dark, col_dark); } return g_presets_2d.batch.panel_drag_widget; } GPUBatch *GPU_batch_preset_quad(void) { if (!g_presets_2d.batch.quad) { GPUVertBuf *vbo = GPU_vertbuf_create_with_format(preset_2d_format()); GPU_vertbuf_data_alloc(vbo, 4); float pos_data[4][2] = {{0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}}; GPU_vertbuf_attr_fill(vbo, g_presets_2d.attr_id.pos, pos_data); /* Don't fill the color. */ g_presets_2d.batch.quad = GPU_batch_create_ex( GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); gpu_batch_presets_register(g_presets_2d.batch.quad); } return g_presets_2d.batch.quad; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Preset Registration Management * \{ */ void gpu_batch_presets_init(void) { BLI_mutex_init(&g_presets_3d.mutex); /* Hard coded resolution */ g_presets_3d.batch.sphere_low = gpu_batch_sphere(8, 16); gpu_batch_presets_register(g_presets_3d.batch.sphere_low); g_presets_3d.batch.sphere_med = gpu_batch_sphere(16, 10); gpu_batch_presets_register(g_presets_3d.batch.sphere_med); g_presets_3d.batch.sphere_high = gpu_batch_sphere(32, 24); gpu_batch_presets_register(g_presets_3d.batch.sphere_high); g_presets_3d.batch.sphere_wire_low = batch_sphere_wire(6, 8); gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_low); g_presets_3d.batch.sphere_wire_med = batch_sphere_wire(8, 16); gpu_batch_presets_register(g_presets_3d.batch.sphere_wire_med); } void gpu_batch_presets_register(GPUBatch *preset_batch) { BLI_mutex_lock(&g_presets_3d.mutex); BLI_addtail(&presets_list, BLI_genericNodeN(preset_batch)); BLI_mutex_unlock(&g_presets_3d.mutex); } bool gpu_batch_presets_unregister(GPUBatch *preset_batch) { BLI_mutex_lock(&g_presets_3d.mutex); for (LinkData *link = presets_list.last; link; link = link->prev) { if (preset_batch == link->data) { BLI_remlink(&presets_list, link); BLI_mutex_unlock(&g_presets_3d.mutex); MEM_freeN(link); return true; } } BLI_mutex_unlock(&g_presets_3d.mutex); return false; } void gpu_batch_presets_exit(void) { LinkData *link; while ((link = BLI_pophead(&presets_list))) { GPUBatch *preset = link->data; GPU_batch_discard(preset); MEM_freeN(link); } BLI_mutex_end(&g_presets_3d.mutex); } /** \} */