/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * GPU geometry batch * Contains VAOs + VBOs + Shader representing a drawable entity. */ #pragma once #include "GPU_batch.h" #include "GPU_context.h" namespace blender { namespace gpu { /** * Base class which is then specialized for each implementation (GL, VK, ...). * NOTE: Extends GPUBatch as we still needs to expose some of the internals to the outside C code. **/ class Batch : public GPUBatch { public: Batch(){}; virtual ~Batch(){}; virtual void draw(int v_first, int v_count, int i_first, int i_count) = 0; }; } // namespace gpu } // namespace blender