/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Generate shader code from the intermediate node graph. */ #ifndef __GPU_CODEGEN_H__ #define __GPU_CODEGEN_H__ #ifdef __cplusplus extern "C" { #endif struct GPUMaterial; struct GPUNodeGraph; struct GPUOutput; struct GPUShader; struct GSet; struct ListBase; typedef struct GPUPass { struct GPUPass *next; struct GPUShader *shader; char *fragmentcode; char *geometrycode; char *vertexcode; char *defines; uint refcount; /* Orphaned GPUPasses gets freed by the garbage collector. */ uint32_t hash; /* Identity hash generated from all GLSL code. */ struct { char *content; uint format; int len; } binary; bool compiled; /* Did we already tried to compile the attached GPUShader. */ } GPUPass; /* Pass */ GPUPass *GPU_generate_pass(struct GPUMaterial *material, struct GPUNodeGraph *graph, const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines); struct GPUShader *GPU_pass_shader_get(GPUPass *pass); bool GPU_pass_compile(GPUPass *pass, const char *shname); void GPU_pass_release(GPUPass *pass); /* Module */ void gpu_codegen_init(void); void gpu_codegen_exit(void); #ifdef __cplusplus } #endif #endif /* __GPU_CODEGEN_H__ */