/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #include "GPU_compute.h" #include "gpu_backend.hh" void GPU_compute_dispatch(GPUShader *shader, uint groups_x_len, uint groups_y_len, uint groups_z_len) { blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get(); GPU_shader_bind(shader); gpu_backend.compute_dispatch(groups_x_len, groups_y_len, groups_z_len); } void GPU_compute_dispatch_indirect(GPUShader *shader, GPUStorageBuf *indirect_buf_) { blender::gpu::GPUBackend &gpu_backend = *blender::gpu::GPUBackend::get(); blender::gpu::StorageBuf *indirect_buf = reinterpret_cast( indirect_buf_); GPU_shader_bind(shader); gpu_backend.compute_dispatch_indirect(indirect_buf); }