/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * This interface allow GPU to manage GL objects for multiple context and threads. */ #pragma once #include "GPU_context.h" /* TODO cleanup this ifdef */ #ifdef __cplusplus # include # include # include # include # include struct GPUFrameBuffer; struct GPUContext { GLuint default_vao; GLuint default_framebuffer; GPUFrameBuffer *current_fbo; std::unordered_set batches; /* Batches that have VAOs from this context */ # ifdef DEBUG std::unordered_set framebuffers; /* Framebuffers that have FBO from this context */ # endif struct GPUMatrixState *matrix_state; std::vector orphaned_vertarray_ids; std::vector orphaned_framebuffer_ids; std::mutex orphans_mutex; /* todo: try spinlock instead */ # if TRUST_NO_ONE pthread_t thread; /* Thread on which this context is active. */ bool thread_is_used; # endif GPUContext() { # if TRUST_NO_ONE thread_is_used = false; # endif current_fbo = 0; }; virtual ~GPUContext(){}; }; #endif #ifdef __cplusplus extern "C" { #endif GLuint GPU_vao_default(void); GLuint GPU_framebuffer_default(void); /* These require a gl ctx bound. */ GLuint GPU_buf_alloc(void); GLuint GPU_tex_alloc(void); GLuint GPU_vao_alloc(void); GLuint GPU_fbo_alloc(void); /* These can be called any threads even without gl ctx. */ void GPU_buf_free(GLuint buf_id); void GPU_tex_free(GLuint tex_id); /* These two need the ctx the id was created with. */ void GPU_vao_free(GLuint vao_id, GPUContext *ctx); void GPU_fbo_free(GLuint fbo_id, GPUContext *ctx); void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch); void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch); void gpu_context_add_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); void gpu_context_remove_framebuffer(GPUContext *ctx, struct GPUFrameBuffer *fb); void gpu_context_active_framebuffer_set(GPUContext *ctx, struct GPUFrameBuffer *fb); struct GPUFrameBuffer *gpu_context_active_framebuffer_get(GPUContext *ctx); struct GPUMatrixState *gpu_context_active_matrix_state_get(void); #ifdef __cplusplus } #endif