/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu * * Debug features of OpenGL. */ #include "BKE_global.h" #include "BLI_string.h" #include "gpu_context_private.hh" #include "GPU_debug.h" using namespace blender; using namespace blender::gpu; void GPU_debug_group_begin(const char *name) { if (!(G.debug & G_DEBUG_GPU)) { return; } Context *ctx = Context::get(); DebugStack &stack = ctx->debug_stack; stack.append(StringRef(name)); ctx->debug_group_begin(name, stack.size()); } void GPU_debug_group_end() { if (!(G.debug & G_DEBUG_GPU)) { return; } Context *ctx = Context::get(); ctx->debug_stack.pop_last(); ctx->debug_group_end(); } void GPU_debug_get_groups_names(int name_buf_len, char *r_name_buf) { Context *ctx = Context::get(); if (ctx == nullptr) { return; } DebugStack &stack = ctx->debug_stack; if (stack.size() == 0) { r_name_buf[0] = '\0'; return; } size_t len = 0; for (StringRef &name : stack) { len += BLI_snprintf_rlen(r_name_buf + len, name_buf_len - len, "%s > ", name.data()); } r_name_buf[len - 3] = '\0'; } bool GPU_debug_group_match(const char *ref) { /* Otherwise there will be no names. */ BLI_assert(G.debug & G_DEBUG_GPU); Context *ctx = Context::get(); if (ctx == nullptr) { return false; } const DebugStack &stack = ctx->debug_stack; for (const StringRef &name : stack) { if (name == ref) { return true; } } return false; }