/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 by Mike Erwin. All rights reserved. */ /** \file * \ingroup gpu * * Implementation of Multi Draw Indirect. */ #include "GPU_drawlist.h" #include "gpu_backend.hh" #include "gpu_drawlist_private.hh" using namespace blender::gpu; GPUDrawList *GPU_draw_list_create(int list_length) { DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length); return wrap(list_ptr); } void GPU_draw_list_discard(GPUDrawList *list) { DrawList *list_ptr = unwrap(list); delete list_ptr; } void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count) { DrawList *list_ptr = unwrap(list); list_ptr->append(batch, i_first, i_count); } void GPU_draw_list_submit(GPUDrawList *list) { DrawList *list_ptr = unwrap(list); list_ptr->submit(); }