/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * Implementation of Multi Draw Indirect. */ #include "MEM_guardedalloc.h" #include "GPU_batch.h" #include "GPU_drawlist.h" #include "gpu_backend.hh" #include "gpu_drawlist_private.hh" using namespace blender::gpu; GPUDrawList *GPU_draw_list_create(int list_length) { DrawList *list_ptr = GPUBackend::get()->drawlist_alloc(list_length); return wrap(list_ptr); } void GPU_draw_list_discard(GPUDrawList *list) { DrawList *list_ptr = unwrap(list); delete list_ptr; } void GPU_draw_list_append(GPUDrawList *list, GPUBatch *batch, int i_first, int i_count) { DrawList *list_ptr = unwrap(list); list_ptr->append(batch, i_first, i_count); } void GPU_draw_list_submit(GPUDrawList *list) { DrawList *list_ptr = unwrap(list); list_ptr->submit(); }