/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Wrap OpenGL features such as textures, shaders and GLSL * with checks for drivers and GPU support. */ #include "DNA_userdef_types.h" #include "GPU_extensions.h" #include "gpu_extensions_private.hh" #include "gl_backend.hh" /* TODO remove */ namespace blender::gpu { GPUCapabilities GCaps; } using namespace blender::gpu; /* -------------------------------------------------------------------- */ /** \name Capabilities * \{ */ int GPU_max_texture_size(void) { return GCaps.max_texture_size; } int GPU_texture_size_with_limit(int res) { int size = GPU_max_texture_size(); int reslimit = (U.glreslimit != 0) ? min_ii(U.glreslimit, size) : size; return min_ii(reslimit, res); } int GPU_max_texture_layers(void) { return GCaps.max_texture_layers; } int GPU_max_textures_vert(void) { return GCaps.max_textures_vert; } int GPU_max_textures_geom(void) { return GCaps.max_textures_geom; } int GPU_max_textures_frag(void) { return GCaps.max_textures_frag; } int GPU_max_textures(void) { return GCaps.max_textures; } bool GPU_mip_render_workaround(void) { return GCaps.mip_render_workaround; } bool GPU_depth_blitting_workaround(void) { return GCaps.depth_blitting_workaround; } bool GPU_use_main_context_workaround(void) { return GCaps.use_main_context_workaround; } bool GPU_crappy_amd_driver(void) { /* Currently are the same drivers with the `unused_fb_slot` problem. */ return GCaps.broken_amd_driver; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Memory statistics * \{ */ bool GPU_mem_stats_supported(void) { #ifndef GPU_STANDALONE return (GLEW_NVX_gpu_memory_info || GLEW_ATI_meminfo); #else return false; #endif } void GPU_mem_stats_get(int *totalmem, int *freemem) { /* TODO(merwin): use Apple's platform API to get this info */ if (GLEW_NVX_gpu_memory_info) { /* returned value in Kb */ glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, totalmem); glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, freemem); } else if (GLEW_ATI_meminfo) { int stats[4]; glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, stats); *freemem = stats[0]; *totalmem = 0; } else { *totalmem = 0; *freemem = 0; } } /* Return support for the active context + window. */ bool GPU_stereo_quadbuffer_support(void) { GLboolean stereo = GL_FALSE; glGetBooleanv(GL_STEREO, &stereo); return stereo == GL_TRUE; } /** \} */