/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Mike Erwin * * ***** END GPL LICENSE BLOCK ***** */ #include "GPU_immediate.h" #include "GPU_matrix.h" #include "UI_resources.h" #include "BLI_utildefines.h" #include "gpu_shader_private.h" void immBindBuiltinProgram(GPUBuiltinShader shader_id) { GPUShader *shader = GPU_shader_get_builtin_shader(shader_id); immBindProgram(shader->program, shader->interface); } void immUniformThemeColor(int color_id) { float color[4]; UI_GetThemeColor4fv(color_id, color); immUniformColor4fv(color); } void immUniformThemeColor3(int color_id) { float color[3]; UI_GetThemeColor3fv(color_id, color); immUniformColor3fv(color); } void immUniformThemeColorShade(int color_id, int offset) { float color[4]; UI_GetThemeColorShade4fv(color_id, offset, color); immUniformColor4fv(color); } void immUniformThemeColorShadeAlpha(int color_id, int color_offset, int alpha_offset) { float color[4]; UI_GetThemeColorShadeAlpha4fv(color_id, color_offset, alpha_offset, color); immUniformColor4fv(color); } void immUniformThemeColorBlendShade(int color_id1, int color_id2, float fac, int offset) { float color[4]; UI_GetThemeColorBlendShade4fv(color_id1, color_id2, fac, offset, color); immUniformColor4fv(color); } void immUniformThemeColorBlend(int color_id1, int color_id2, float fac) { uint8_t color[3]; UI_GetThemeColorBlend3ubv(color_id1, color_id2, fac, color); immUniformColor3ubv(color); } void immThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset) { unsigned char col[4]; UI_GetThemeColorShadeAlpha4ubv(colorid, coloffset, alphaoffset, col); immUniformColor4ub(col[0], col[1], col[2], col[3]); }