/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2013 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #include "GPU_init_exit.h" /* interface */ #include "BKE_global.h" #include "BLI_sys_types.h" #include "GPU_batch.h" #include "GPU_buffers.h" #include "GPU_context.h" #include "GPU_immediate.h" #include "intern/gpu_codegen.h" #include "intern/gpu_material_library.h" #include "intern/gpu_private.h" #include "intern/gpu_shader_create_info_private.hh" #include "intern/gpu_shader_dependency_private.h" /** * although the order of initialization and shutdown should not matter * (except for the extensions), I chose alphabetical and reverse alphabetical order */ static bool initialized = false; void GPU_init(void) { /* can't avoid calling this multiple times, see wm_window_ghostwindow_add */ if (initialized) { return; } initialized = true; gpu_shader_dependency_init(); gpu_shader_create_info_init(); gpu_codegen_init(); gpu_material_library_init(); gpu_batch_init(); #ifndef GPU_STANDALONE gpu_pbvh_init(); #endif } void GPU_exit(void) { #ifndef GPU_STANDALONE gpu_pbvh_exit(); #endif gpu_batch_exit(); gpu_material_library_exit(); gpu_codegen_exit(); gpu_shader_dependency_exit(); gpu_shader_create_info_exit(); initialized = false; } bool GPU_is_init(void) { return initialized; }