/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Wrap OpenGL features such as textures, shaders and GLSL * with checks for drivers and GPU support. */ #include "GPU_platform.h" #include "GPU_glew.h" #include "gpu_private.h" #include #include "BLI_dynstr.h" #include "BLI_string.h" #include "MEM_guardedalloc.h" static struct GPUPlatformGlobal { bool initialized; eGPUDeviceType device; eGPUOSType os; eGPUDriverType driver; eGPUSupportLevel support_level; char *support_key; char *gpu_name; } GPG = {false}; typedef struct GPUPlatformSupportTest { eGPUSupportLevel support_level; eGPUDeviceType device; eGPUOSType os; eGPUDriverType driver; const char *vendor; const char *renderer; const char *version; } GPUPlatformSupportTest; eGPUSupportLevel GPU_platform_support_level(void) { return GPG.support_level; } const char *GPU_platform_support_level_key(void) { return GPG.support_key; } const char *GPU_platform_gpu_name(void) { return GPG.gpu_name; } /* GPU Types */ bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver) { return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver); } static char *gpu_platform_create_key(eGPUSupportLevel support_level, const char *vendor, const char *renderer, const char *version) { DynStr *ds = BLI_dynstr_new(); BLI_dynstr_append(ds, "{"); BLI_dynstr_append(ds, vendor); BLI_dynstr_append(ds, "/"); BLI_dynstr_append(ds, renderer); BLI_dynstr_append(ds, "/"); BLI_dynstr_append(ds, version); BLI_dynstr_append(ds, "}"); BLI_dynstr_append(ds, "="); if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) { BLI_dynstr_append(ds, "SUPPORTED"); } else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) { BLI_dynstr_append(ds, "LIMITED"); } else { BLI_dynstr_append(ds, "UNSUPPORTED"); } char *support_key = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); BLI_str_replace_char(support_key, '\n', ' '); BLI_str_replace_char(support_key, '\r', ' '); return support_key; } static char *gpu_platform_create_gpu_name(const char *vendor, const char *renderer, const char *version) { DynStr *ds = BLI_dynstr_new(); BLI_dynstr_append(ds, vendor); BLI_dynstr_append(ds, " "); BLI_dynstr_append(ds, renderer); BLI_dynstr_append(ds, " "); BLI_dynstr_append(ds, version); char *gpu_name = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); BLI_str_replace_char(gpu_name, '\n', ' '); BLI_str_replace_char(gpu_name, '\r', ' '); return gpu_name; } void gpu_platform_init(void) { if (GPG.initialized) { return; } #ifdef _WIN32 GPG.os = GPU_OS_WIN; #elif defined(__APPLE__) GPG.os = GPU_OS_MAC; #else GPG.os = GPU_OS_UNIX; #endif const char *vendor = (const char *)glGetString(GL_VENDOR); const char *renderer = (const char *)glGetString(GL_RENDERER); const char *version = (const char *)glGetString(GL_VERSION); if (strstr(vendor, "ATI") || strstr(vendor, "AMD")) { GPG.device = GPU_DEVICE_ATI; GPG.driver = GPU_DRIVER_OFFICIAL; } else if (strstr(vendor, "NVIDIA")) { GPG.device = GPU_DEVICE_NVIDIA; GPG.driver = GPU_DRIVER_OFFICIAL; } else if (strstr(vendor, "Intel") || /* src/mesa/drivers/dri/intel/intel_context.c */ strstr(renderer, "Mesa DRI Intel") || strstr(renderer, "Mesa DRI Mobile Intel")) { GPG.device = GPU_DEVICE_INTEL; GPG.driver = GPU_DRIVER_OFFICIAL; if (strstr(renderer, "UHD Graphics") || /* Not UHD but affected by the same bugs. */ strstr(renderer, "HD Graphics 530") || strstr(renderer, "Kaby Lake GT2") || strstr(renderer, "Whiskey Lake")) { GPG.device |= GPU_DEVICE_INTEL_UHD; } } else if ((strstr(renderer, "Mesa DRI R")) || (strstr(renderer, "Radeon") && strstr(vendor, "X.Org")) || (strstr(renderer, "AMD") && strstr(vendor, "X.Org")) || (strstr(renderer, "Gallium ") && strstr(renderer, " on ATI ")) || (strstr(renderer, "Gallium ") && strstr(renderer, " on AMD "))) { GPG.device = GPU_DEVICE_ATI; GPG.driver = GPU_DRIVER_OPENSOURCE; } else if (strstr(renderer, "Nouveau") || strstr(vendor, "nouveau")) { GPG.device = GPU_DEVICE_NVIDIA; GPG.driver = GPU_DRIVER_OPENSOURCE; } else if (strstr(vendor, "Mesa")) { GPG.device = GPU_DEVICE_SOFTWARE; GPG.driver = GPU_DRIVER_SOFTWARE; } else if (strstr(vendor, "Microsoft")) { GPG.device = GPU_DEVICE_SOFTWARE; GPG.driver = GPU_DRIVER_SOFTWARE; } else if (strstr(renderer, "Apple Software Renderer")) { GPG.device = GPU_DEVICE_SOFTWARE; GPG.driver = GPU_DRIVER_SOFTWARE; } else if (strstr(renderer, "llvmpipe") || strstr(renderer, "softpipe")) { GPG.device = GPU_DEVICE_SOFTWARE; GPG.driver = GPU_DRIVER_SOFTWARE; } else { printf("Warning: Could not find a matching GPU name. Things may not behave as expected.\n"); printf("Detected OpenGL configuration:\n"); printf("Vendor: %s\n", vendor); printf("Renderer: %s\n", renderer); GPG.device = GPU_DEVICE_ANY; GPG.driver = GPU_DRIVER_ANY; } /* Detect support level */ if (!GLEW_VERSION_3_3) { GPG.support_level = GPU_SUPPORT_LEVEL_UNSUPPORTED; } else { if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_ANY)) { /* Old Intel drivers with known bugs that cause material properties to crash. * Version Build 10.18.14.5067 is the latest available and appears to be working * ok with our workarounds, so excluded from this list. */ if (strstr(version, "Build 7.14") || strstr(version, "Build 7.15") || strstr(version, "Build 8.15") || strstr(version, "Build 9.17") || strstr(version, "Build 9.18") || strstr(version, "Build 10.18.10.3") || strstr(version, "Build 10.18.10.4") || strstr(version, "Build 10.18.10.5") || strstr(version, "Build 10.18.14.4")) { GPG.support_level = GPU_SUPPORT_LEVEL_LIMITED; } } } GPG.support_key = gpu_platform_create_key(GPG.support_level, vendor, renderer, version); GPG.gpu_name = gpu_platform_create_gpu_name(vendor, renderer, version); GPG.initialized = true; } void gpu_platform_exit(void) { MEM_SAFE_FREE(GPG.support_key); MEM_SAFE_FREE(GPG.gpu_name); }