/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Wrap OpenGL features such as textures, shaders and GLSL * with checks for drivers and GPU support. */ #include "MEM_guardedalloc.h" #include "BLI_dynstr.h" #include "BLI_string.h" #include "GPU_platform.h" #include "gpu_platform_private.hh" /* -------------------------------------------------------------------- */ /** \name GPUPlatformGlobal * \{ */ namespace blender::gpu { GPUPlatformGlobal GPG; void GPUPlatformGlobal::create_key(eGPUSupportLevel support_level, const char *vendor, const char *renderer, const char *version) { DynStr *ds = BLI_dynstr_new(); BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version); if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) { BLI_dynstr_append(ds, "SUPPORTED"); } else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) { BLI_dynstr_append(ds, "LIMITED"); } else { BLI_dynstr_append(ds, "UNSUPPORTED"); } support_key = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); BLI_str_replace_char(support_key, '\n', ' '); BLI_str_replace_char(support_key, '\r', ' '); } void GPUPlatformGlobal::create_gpu_name(const char *vendor, const char *renderer, const char *version) { DynStr *ds = BLI_dynstr_new(); BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version); gpu_name = BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); BLI_str_replace_char(gpu_name, '\n', ' '); BLI_str_replace_char(gpu_name, '\r', ' '); } void GPUPlatformGlobal::clear() { MEM_SAFE_FREE(GPG.support_key); MEM_SAFE_FREE(GPG.gpu_name); initialized = false; } } // namespace blender::gpu /** \} */ /* -------------------------------------------------------------------- */ /** \name C-API * \{ */ using namespace blender::gpu; eGPUSupportLevel GPU_platform_support_level() { return GPG.support_level; } const char *GPU_platform_support_level_key() { return GPG.support_key; } const char *GPU_platform_gpu_name(void) { return GPG.gpu_name; } /* GPU Types */ bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver) { return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver); } /** \} */