/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "GPU_platform.h" namespace blender::gpu { class GPUPlatformGlobal { public: bool initialized = false; eGPUDeviceType device; eGPUOSType os; eGPUDriverType driver; eGPUSupportLevel support_level; char *support_key = nullptr; char *gpu_name = nullptr; public: void create_key(eGPUSupportLevel support_level, const char *vendor, const char *renderer, const char *version); void create_gpu_name(const char *vendor, const char *renderer, const char *version); void clear(void); }; extern GPUPlatformGlobal GPG; } // namespace blender::gpu