/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file \ingroup gpu * * GPU geometric primitives */ #include "GPU_primitive.h" #include "gpu_primitive_private.h" GPUPrimClass GPU_primtype_class(GPUPrimType prim_type) { static const GPUPrimClass classes[] = { [GPU_PRIM_POINTS] = GPU_PRIM_CLASS_POINT, [GPU_PRIM_LINES] = GPU_PRIM_CLASS_LINE, [GPU_PRIM_LINE_STRIP] = GPU_PRIM_CLASS_LINE, [GPU_PRIM_LINE_LOOP] = GPU_PRIM_CLASS_LINE, [GPU_PRIM_TRIS] = GPU_PRIM_CLASS_SURFACE, [GPU_PRIM_TRI_STRIP] = GPU_PRIM_CLASS_SURFACE, [GPU_PRIM_TRI_FAN] = GPU_PRIM_CLASS_SURFACE, [GPU_PRIM_LINES_ADJ] = GPU_PRIM_CLASS_LINE, [GPU_PRIM_LINE_STRIP_ADJ] = GPU_PRIM_CLASS_LINE, [GPU_PRIM_TRIS_ADJ] = GPU_PRIM_CLASS_SURFACE, [GPU_PRIM_NONE] = GPU_PRIM_CLASS_NONE, }; return classes[prim_type]; } bool GPU_primtype_belongs_to_class(GPUPrimType prim_type, GPUPrimClass prim_class) { if (prim_class == GPU_PRIM_CLASS_NONE && prim_type == GPU_PRIM_NONE) { return true; } return prim_class & GPU_primtype_class(prim_type); } GLenum convert_prim_type_to_gl(GPUPrimType prim_type) { #if TRUST_NO_ONE assert(prim_type != GPU_PRIM_NONE); #endif static const GLenum table[] = { [GPU_PRIM_POINTS] = GL_POINTS, [GPU_PRIM_LINES] = GL_LINES, [GPU_PRIM_LINE_STRIP] = GL_LINE_STRIP, [GPU_PRIM_LINE_LOOP] = GL_LINE_LOOP, [GPU_PRIM_TRIS] = GL_TRIANGLES, [GPU_PRIM_TRI_STRIP] = GL_TRIANGLE_STRIP, [GPU_PRIM_TRI_FAN] = GL_TRIANGLE_FAN, [GPU_PRIM_LINES_ADJ] = GL_LINES_ADJACENCY, [GPU_PRIM_LINE_STRIP_ADJ] = GL_LINE_STRIP_ADJACENCY, [GPU_PRIM_TRIS_ADJ] = GL_TRIANGLES_ADJACENCY, }; return table[prim_type]; }