/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "BLI_span.hh" namespace blender::gpu { typedef enum GPUQueryType { GPU_QUERY_OCCLUSION = 0, } GPUQueryType; class QueryPool { public: virtual ~QueryPool(){}; /** * Will start and end the query at this index inside the pool. The pool will resize * automatically but does not support sparse allocation. So prefer using consecutive indices. */ virtual void init(GPUQueryType type) = 0; /** * Will start and end the query at this index inside the pool. * The pool will resize automatically. */ virtual void begin_query(void) = 0; virtual void end_query(void) = 0; /** * Must be fed with a buffer large enough to contain all the queries issued. * IMPORTANT: Result for each query can be either binary or represent the number of samples * drawn. */ virtual void get_occlusion_result(MutableSpan r_values) = 0; }; } // namespace blender::gpu