/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2014 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Selection implementations. */ #pragma once /* gpu_select_pick */ void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode); bool gpu_select_pick_load_id(uint id, bool end); uint gpu_select_pick_end(void); void gpu_select_pick_cache_begin(void); void gpu_select_pick_cache_end(void); bool gpu_select_pick_is_cached(void); void gpu_select_pick_cache_load_id(void); /* gpu_select_sample_query */ void gpu_select_query_begin( uint (*buffer)[4], uint bufsize, const rcti *input, char mode, int oldhits); bool gpu_select_query_load_id(uint id); uint gpu_select_query_end(void); #define SELECT_ID_NONE ((uint)0xffffffff)