/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2014 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu * * Selection implementations. */ #pragma once #ifdef __cplusplus extern "C" { #endif /* gpu_select_pick */ void gpu_select_pick_begin(GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode); bool gpu_select_pick_load_id(uint id, bool end); uint gpu_select_pick_end(void); void gpu_select_pick_cache_begin(void); void gpu_select_pick_cache_end(void); /** * \return true if drawing is not needed. */ bool gpu_select_pick_is_cached(void); void gpu_select_pick_cache_load_id(void); /* gpu_select_sample_query */ void gpu_select_query_begin( GPUSelectResult *buffer, uint buffer_len, const rcti *input, eGPUSelectMode mode, int oldhits); bool gpu_select_query_load_id(uint id); uint gpu_select_query_end(void); #define SELECT_ID_NONE ((uint)0xffffffff) #ifdef __cplusplus } #endif