/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu * * Stubs to reduce linking time for shader_builder. */ #include "BLI_utildefines.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "BKE_attribute.h" #include "BKE_customdata.h" #include "BKE_global.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_node.h" #include "BKE_paint.h" #include "BKE_pbvh.h" #include "BKE_subdiv_ccg.h" #include "DNA_userdef_types.h" #include "NOD_shader.h" #include "DRW_engine.h" #include "bmesh.h" #include "UI_resources.h" extern "C" { Global G; UserDef U; /* -------------------------------------------------------------------- */ /** \name Stubs of BLI_imbuf_types.h * \{ */ void IMB_freeImBuf(ImBuf * /*ibuf*/) { BLI_assert_unreachable(); } struct ImBuf *IMB_allocImBuf(unsigned int /*x*/, unsigned int /*y*/, unsigned char /*planes*/, unsigned int /*flags*/) { BLI_assert_unreachable(); return nullptr; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of UI_resources.h * \{ */ void UI_GetThemeColor4fv(int /*colorid*/, float UNUSED(col[4])) { BLI_assert_unreachable(); } void UI_GetThemeColor3fv(int /*colorid*/, float UNUSED(col[3])) { BLI_assert_unreachable(); } void UI_GetThemeColorShade4fv(int /*colorid*/, int /*offset*/, float UNUSED(col[4])) { BLI_assert_unreachable(); } void UI_GetThemeColorShadeAlpha4fv(int /*colorid*/, int /*coloffset*/, int /*alphaoffset*/, float UNUSED(col[4])) { BLI_assert_unreachable(); } void UI_GetThemeColorBlendShade4fv( int /*colorid1*/, int /*colorid2*/, float /*fac*/, int /*offset*/, float UNUSED(col[4])) { BLI_assert_unreachable(); } void UI_GetThemeColorBlend3ubv(int /*colorid1*/, int /*colorid2*/, float /*fac*/, uchar UNUSED(col[3])) { BLI_assert_unreachable(); } void UI_GetThemeColorShadeAlpha4ubv(int /*colorid*/, int /*coloffset*/, int /*alphaoffset*/, uchar UNUSED(col[4])) { BLI_assert_unreachable(); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_attribute.h * \{ */ void BKE_id_attribute_copy_domains_temp(short /*id_type*/, const struct CustomData * /*vdata*/, const struct CustomData * /*edata*/, const struct CustomData * /*ldata*/, const struct CustomData * /*pdata*/, const struct CustomData * /*cdata*/, struct ID * /*r_id*/) { } struct CustomDataLayer *BKE_id_attributes_active_color_get(const struct ID * /*id*/) { return nullptr; } struct CustomDataLayer *BKE_id_attributes_render_color_get(const struct ID * /*id*/) { return nullptr; } eAttrDomain BKE_id_attribute_domain(const struct ID * /*id*/, const struct CustomDataLayer * /*layer*/) { return ATTR_DOMAIN_AUTO; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_paint.h * \{ */ bool paint_is_face_hidden(const struct MLoopTri * /*lt*/, const bool * /*hide_poly*/) { BLI_assert_unreachable(); return false; } void BKE_paint_face_set_overlay_color_get(const int /*face_set*/, const int /*seed*/, uchar UNUSED(r_color[4])) { BLI_assert_unreachable(); } bool paint_is_grid_face_hidden(const uint * /*grid_hidden*/, int /*gridsize*/, int /*x*/, int /*y*/) { BLI_assert_unreachable(); return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_mesh.h * \{ */ void BKE_mesh_calc_poly_normal(const struct MPoly * /*mpoly*/, const struct MLoop * /*loopstart*/, const struct MVert * /*mvarray*/, float UNUSED(r_no[3])) { BLI_assert_unreachable(); } void BKE_mesh_looptri_get_real_edges(const struct Mesh * /*mesh*/, const struct MLoopTri * /*looptri*/, int UNUSED(r_edges[3])) { BLI_assert_unreachable(); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_material.h * \{ */ void BKE_material_defaults_free_gpu() { /* This function is reachable via GPU_exit. */ } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_customdata.h * \{ */ int CustomData_get_offset(const struct CustomData * /*data*/, int /*type*/) { BLI_assert_unreachable(); return 0; } int CustomData_get_named_layer_index(const struct CustomData * /*data*/, int /*type*/, const char * /*name*/) { return -1; } int CustomData_get_active_layer_index(const struct CustomData * /*data*/, int /*type*/) { return -1; } int CustomData_get_render_layer_index(const struct CustomData * /*data*/, int /*type*/) { return -1; } bool CustomData_has_layer(const struct CustomData * /*data*/, int /*type*/) { return false; } void *CustomData_get_layer_named(const struct CustomData * /*data*/, int /*type*/, const char * /*name*/) { return nullptr; } void *CustomData_get_layer(const struct CustomData * /*data*/, int /*type*/) { return nullptr; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_pbvh.h * \{ */ int BKE_pbvh_count_grid_quads(BLI_bitmap ** /*grid_hidden*/, const int * /*grid_indices*/, int /*totgrid*/, int /*gridsize*/) { BLI_assert_unreachable(); return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_subdiv_ccg.h * \{ */ int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG * /*subdiv_ccg*/, const int /*grid_index*/) { BLI_assert_unreachable(); return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of BKE_node.h * \{ */ void ntreeGPUMaterialNodes(struct bNodeTree * /*localtree*/, struct GPUMaterial * /*mat*/) { BLI_assert_unreachable(); } struct bNodeTree *ntreeLocalize(struct bNodeTree * /*ntree*/) { BLI_assert_unreachable(); return nullptr; } void ntreeFreeLocalTree(struct bNodeTree * /*ntree*/) { BLI_assert_unreachable(); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of bmesh.h * \{ */ void BM_face_as_array_vert_tri(BMFace * /*f*/, BMVert *UNUSED(r_verts[3])) { BLI_assert_unreachable(); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stubs of DRW_engine.h * \{ */ void DRW_deferred_shader_remove(struct GPUMaterial * /*mat*/) { BLI_assert_unreachable(); } void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat * /*format*/, const char * /*base_name*/, const struct CustomData * /*data*/, const struct CustomDataLayer * /*cl*/, bool /*is_active_render*/, bool /*is_active_layer*/) { } /** \} */ }