/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Descriptor type used to define shader structure, resources and interfaces. * * Some rule of thumb: * - Do not include anything else than this file in each descriptor file. */ #pragma once #include "GPU_shader.h" #ifdef __cplusplus extern "C" { #endif void gpu_shader_create_info_init(void); void gpu_shader_create_info_exit(void); bool gpu_shader_create_info_compile_all(void); const GPUShaderCreateInfo *gpu_shader_create_info_get(const char *info_name); #ifdef __cplusplus } #endif