/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Shader source dependency builder that make possible to support #include directive inside the * shader files. */ #pragma once #ifdef __cplusplus extern "C" { #endif void gpu_shader_dependency_init(void); void gpu_shader_dependency_exit(void); #ifdef __cplusplus } #endif #ifdef __cplusplus # include "BLI_string_ref.hh" # include "BLI_vector.hh" # include "gpu_shader_create_info.hh" namespace blender::gpu::shader { BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name); Vector gpu_shader_dependency_get_resolved_source(const StringRefNull source_name); StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name); /** * \brief Find the name of the file from which the given string was generated. * \return Return filename or empty string. * \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source() */ StringRefNull gpu_shader_dependency_get_filename_from_source_string( const StringRefNull source_string); } // namespace blender::gpu::shader #endif