/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gpu_shader_private.h * \ingroup gpu */ #ifndef __GPU_SHADER_PRIVATE_H__ #define __GPU_SHADER_PRIVATE_H__ #include "GPU_glew.h" #include "gawain/gwn_shader_interface.h" struct GPUShader { GLuint program; /* handle for full program (links shader stages below) */ GLuint vertex; /* handle for vertex shader */ GLuint geometry; /* handle for geometry shader */ GLuint fragment; /* handle for fragment shader */ void *uniform_interface; /* cached uniform interface for shader. Data depends on shader */ /* NOTE: ^-- only FX compositing shaders use this */ Gwn_ShaderInterface *interface; /* cached uniform & attrib interface for shader */ }; #endif /* __GPU_SHADER_PRIVATE_H__ */