/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup gpu */ #pragma once #include "GPU_shader_interface.h" #ifdef __cplusplus extern "C" { #endif struct GPUShader { /** Handle for full program (links shader stages below). */ GLuint program; /** Handle for vertex shader. */ GLuint vertex; /** Handle for geometry shader. */ GLuint geometry; /** Handle for fragment shader. */ GLuint fragment; /** Cached uniform & attribute interface for shader. */ GPUShaderInterface *interface; int feedback_transform_type; #ifndef NDEBUG char name[64]; #endif }; /* XXX do not use it. Special hack to use OCIO with batch API. */ GPUShader *immGetShader(void); #ifdef __cplusplus } #endif