/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup gpu */ #pragma once #include "BLI_span.hh" #include "GPU_shader.h" #include "GPU_shader_interface.h" #include "GPU_vertex_buffer.h" namespace blender { namespace gpu { class Shader : public GPUShader { public: Shader(const char *name); virtual ~Shader(); virtual void vertex_shader_from_glsl(MutableSpan sources) = 0; virtual void geometry_shader_from_glsl(MutableSpan sources) = 0; virtual void fragment_shader_from_glsl(MutableSpan sources) = 0; virtual bool finalize(void) = 0; virtual void transform_feedback_names_set(Span name_list, const eGPUShaderTFBType geom_type) = 0; virtual bool transform_feedback_enable(GPUVertBuf *) = 0; virtual void transform_feedback_disable(void) = 0; virtual void bind(void) = 0; virtual void unbind(void) = 0; virtual void uniform_float(int location, int comp_len, int array_size, const float *data) = 0; virtual void uniform_int(int location, int comp_len, int array_size, const int *data) = 0; virtual void vertformat_from_shader(GPUVertFormat *) const = 0; protected: void print_errors(Span sources, char *log); }; } // namespace gpu } // namespace blender /* XXX do not use it. Special hack to use OCIO with batch API. */ GPUShader *immGetShader(void);