/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #include "MEM_guardedalloc.h" #include #include "BLI_blenlib.h" #include "BLI_math_base.h" #include "gpu_backend.hh" #include "gpu_node_graph.h" #include "GPU_material.h" #include "GPU_vertex_buffer.h" /* For GPUUsageType. */ #include "GPU_storage_buffer.h" #include "gpu_storage_buffer_private.hh" /* -------------------------------------------------------------------- */ /** \name Creation & Deletion * \{ */ namespace blender::gpu { StorageBuf::StorageBuf(size_t size, const char *name) { /* Make sure that UBO is padded to size of vec4 */ BLI_assert((size % 16) == 0); size_in_bytes_ = size; BLI_strncpy(name_, name, sizeof(name_)); } StorageBuf::~StorageBuf() { MEM_SAFE_FREE(data_); } } // namespace blender::gpu /** \} */ /* -------------------------------------------------------------------- */ /** \name C-API * \{ */ using namespace blender::gpu; GPUStorageBuf *GPU_storagebuf_create_ex(size_t size, const void *data, GPUUsageType usage, const char *name) { StorageBuf *ubo = GPUBackend::get()->storagebuf_alloc(size, usage, name); /* Direct init. */ if (data != nullptr) { ubo->update(data); } return wrap(ubo); } void GPU_storagebuf_free(GPUStorageBuf *ubo) { delete unwrap(ubo); } void GPU_storagebuf_update(GPUStorageBuf *ubo, const void *data) { unwrap(ubo)->update(data); } void GPU_storagebuf_bind(GPUStorageBuf *ubo, int slot) { unwrap(ubo)->bind(slot); } void GPU_storagebuf_unbind(GPUStorageBuf *ubo) { unwrap(ubo)->unbind(); } void GPU_storagebuf_unbind_all() { /* FIXME */ } /** \} */