/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "BLI_assert.h" namespace blender { namespace gpu { class Texture { public: /** TODO(fclem): make it a non-static function. */ static GPUAttachmentType attachment_type(GPUTexture *tex, int slot) { switch (GPU_texture_format(tex)) { case GPU_DEPTH_COMPONENT32F: case GPU_DEPTH_COMPONENT24: case GPU_DEPTH_COMPONENT16: BLI_assert(slot == 0); return GPU_FB_DEPTH_ATTACHMENT; case GPU_DEPTH24_STENCIL8: case GPU_DEPTH32F_STENCIL8: BLI_assert(slot == 0); return GPU_FB_DEPTH_STENCIL_ATTACHMENT; default: return static_cast(GPU_FB_COLOR_ATTACHMENT0 + slot); } } }; } // namespace gpu } // namespace blender