/* SPDX-License-Identifier: GPL-2.0-or-later */ /* Global parameters. */ #define MTL_SSBO_VERTEX_FETCH_MAX_VBOS 6 /* buffer bind 0..5 */ #define MTL_SSBO_VERTEX_FETCH_IBO_INDEX MTL_SSBO_VERTEX_FETCH_MAX_VBOS /* Add Types as needed (Also need to be added to mtl_shader.h). */ #define GPU_SHADER_ATTR_TYPE_FLOAT 0 #define GPU_SHADER_ATTR_TYPE_INT 1 #define GPU_SHADER_ATTR_TYPE_SHORT 2 #define GPU_SHADER_ATTR_TYPE_CHAR 3 #define GPU_SHADER_ATTR_TYPE_VEC2 4 #define GPU_SHADER_ATTR_TYPE_VEC3 5 #define GPU_SHADER_ATTR_TYPE_VEC4 6 #define GPU_SHADER_ATTR_TYPE_UVEC2 7 #define GPU_SHADER_ATTR_TYPE_UVEC3 8 #define GPU_SHADER_ATTR_TYPE_UVEC4 9 #define GPU_SHADER_ATTR_TYPE_IVEC2 10 #define GPU_SHADER_ATTR_TYPE_IVEC3 11 #define GPU_SHADER_ATTR_TYPE_IVEC4 12 #define GPU_SHADER_ATTR_TYPE_MAT3 13 #define GPU_SHADER_ATTR_TYPE_MAT4 14 #define GPU_SHADER_ATTR_TYPE_UCHAR_NORM 15 #define GPU_SHADER_ATTR_TYPE_UCHAR2_NORM 16 #define GPU_SHADER_ATTR_TYPE_UCHAR3_NORM 17 #define GPU_SHADER_ATTR_TYPE_UCHAR4_NORM 18 #define GPU_SHADER_ATTR_TYPE_INT1010102_NORM 19 #define GPU_SHADER_ATTR_TYPE_SHORT3_NORM 20 #define GPU_SHADER_ATTR_TYPE_CHAR2 21 #define GPU_SHADER_ATTR_TYPE_CHAR3 22 #define GPU_SHADER_ATTR_TYPE_CHAR4 23 #define GPU_SHADER_ATTR_TYPE_UINT 24