/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "gpu_backend.hh" #include "BLI_vector.hh" #include "gl_batch.hh" #include "gl_context.hh" #include "gl_drawlist.hh" #include "gl_framebuffer.hh" #include "gl_shader.hh" #include "gl_uniform_buffer.hh" namespace blender { namespace gpu { class GLBackend : public GPUBackend { private: GLSharedOrphanLists shared_orphan_list_; public: static GLBackend *get(void) { return static_cast(GPUBackend::get()); } GPUContext *context_alloc(void *ghost_window) { return new GLContext(ghost_window, shared_orphan_list_); }; Batch *batch_alloc(void) { return new GLBatch(); }; DrawList *drawlist_alloc(int list_length) { return new GLDrawList(list_length); }; FrameBuffer *framebuffer_alloc(const char *name) { return new GLFrameBuffer(name); }; Shader *shader_alloc(const char *name) { return new GLShader(name); }; UniformBuf *uniformbuf_alloc(int size, const char *name) { return new GLUniformBuf(size, name); }; /* TODO remove */ void buf_free(GLuint buf_id); void tex_free(GLuint tex_id); void orphans_add(Vector &orphan_list, std::mutex &list_mutex, unsigned int id) { list_mutex.lock(); orphan_list.append(id); list_mutex.unlock(); } }; } // namespace gpu } // namespace blender