/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2016 by Mike Erwin. * All rights reserved. */ /** \file * \ingroup gpu * * GL implementation of GPUBatch. * The only specificity of GL here is that it caches a list of * Vertex Array Objects based on the bound shader interface. */ #include "BLI_assert.h" #include "glew-mx.h" #include "gpu_batch_private.hh" #include "gpu_primitive_private.h" #include "gl_batch.hh" using namespace blender::gpu; GLBatch::GLBatch(void) { } GLBatch::~GLBatch() { } void GLBatch::draw(int v_first, int v_count, int i_first, int i_count) { UNUSED_VARS(v_first, v_count, i_first, i_count); }