/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #include "gl_compute.hh" #include "gl_debug.hh" #include "glew-mx.h" namespace blender::gpu { void GLCompute::dispatch(int group_x_len, int group_y_len, int group_z_len) { GL_CHECK_RESOURCES("Compute"); glDispatchCompute(group_x_len, group_y_len, group_z_len); } } // namespace blender::gpu