/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2020, Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "gpu_context_private.h" #include "glew-mx.h" #include #include #include #include // TODO(fclem) this requires too much refactor for now. // namespace blender { // namespace gpu { class GLContext : public GPUContext { public: GLContext(void *ghost_window); ~GLContext(); private: /** Default framebuffer object for some GL implementation. */ GLuint default_framebuffer_; }; // } // namespace gpu // } // namespace blender