/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup gpu */ #pragma once namespace blender { namespace gpu { namespace debug { /* Enabled on MacOS by default since there is no support for debug callbacks. */ #if defined(DEBUG) && defined(__APPLE__) # define GL_CHECK_ERROR(info) debug::check_gl_error(info) #else # define GL_CHECK_ERROR(info) #endif #ifdef DEBUG # define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info) #else # define GL_CHECK_RESOURCES(info) #endif void check_gl_error(const char *info); void check_gl_resources(const char *info); void init_gl_callbacks(void); } // namespace debug } // namespace gpu } // namespace blender