/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup gpu */ #pragma once #include "gl_context.hh" #include "glew-mx.h" /* Manual line breaks for readability. */ /* clang-format off */ #define _VA_ARG_LIST1(t) t #define _VA_ARG_LIST2(t, a) t a #define _VA_ARG_LIST4(t, a, b, c) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST2(b, c) #define _VA_ARG_LIST6(t, a, b, c, d, e) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST4(b, c, d, e) #define _VA_ARG_LIST8(t, a, b, c, d, e, f, g) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST6(b, c, d, e, f, g) #define _VA_ARG_LIST10(t, a, b, c, d, e, f, g, h, i) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST8(b, c, d, e, f, g, h, i) #define _VA_ARG_LIST12(t, a, b, c, d, e, f, g, h, i, j, k) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST10(b, c, d, e, f, g, h, i, j, k) #define _VA_ARG_LIST14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST12(b, c, d, e, f, g, h, i, j, k, l, m) #define _VA_ARG_LIST16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST14(b, c, d, e, f, g, h, i, j, k, l, m, o, p) #define _VA_ARG_LIST18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) #define _VA_ARG_LIST20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) #define _VA_ARG_LIST22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \ _VA_ARG_LIST2(t, a), _VA_ARG_LIST20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) #define ARG_LIST(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST, __VA_ARGS__) #define _VA_ARG_LIST_CALL1(t) #define _VA_ARG_LIST_CALL2(t, a) a #define _VA_ARG_LIST_CALL4(t, a, b, c) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL2(b, c) #define _VA_ARG_LIST_CALL6(t, a, b, c, d, e) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL4(b, c, d, e) #define _VA_ARG_LIST_CALL8(t, a, b, c, d, e, f, g) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL6(b, c, d, e, f, g) #define _VA_ARG_LIST_CALL10(t, a, b, c, d, e, f, g, h, i) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL8(b, c, d, e, f, g, h, i) #define _VA_ARG_LIST_CALL12(t, a, b, c, d, e, f, g, h, i, j, k) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL10(b, c, d, e, f, g, h, i, j, k) #define _VA_ARG_LIST_CALL14(t, a, b, c, d, e, f, g, h, i, j, k, l, m) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL12(b, c, d, e, f, g, h, i, j, k, l, m) #define _VA_ARG_LIST_CALL16(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL14(b, c, d, e, f, g, h, i, j, k, l, m, o, p) #define _VA_ARG_LIST_CALL18(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL16(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r) #define _VA_ARG_LIST_CALL20(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL18(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u) #define _VA_ARG_LIST_CALL22(t, a, b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) \ _VA_ARG_LIST_CALL2(t, a), _VA_ARG_LIST_CALL20(b, c, d, e, f, g, h, i, j, k, l, m, o, p, q, r, s, u, v, w) #define ARG_LIST_CALL(...) VA_NARGS_CALL_OVERLOAD(_VA_ARG_LIST_CALL, __VA_ARGS__) /* clang-format on */ #ifdef DEBUG # define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info) #else # define GL_CHECK_RESOURCES(info) #endif namespace blender { namespace gpu { namespace debug { void raise_gl_error(const char *info); void check_gl_error(const char *info); void check_gl_resources(const char *info); /** * This function needs to be called once per context. */ void init_gl_callbacks(); /** * Initialize a fallback layer (to KHR_debug) that covers only some functions. * We override the functions pointers by our own implementation that just checks #glGetError. * Some additional functions (not overridable) are covered inside the header using wrappers. */ void init_debug_layer(); void object_label(GLenum type, GLuint object, const char *name); } // namespace debug #define DEBUG_FUNC_OVERRIDE(func, ...) \ inline void func(ARG_LIST(__VA_ARGS__)) \ { \ if (GLContext::debug_layer_workaround) { \ debug::check_gl_error("generated before " #func); \ ::func(ARG_LIST_CALL(__VA_ARGS__)); \ debug::check_gl_error("" #func); \ } \ else { \ ::func(ARG_LIST_CALL(__VA_ARGS__)); \ } \ } /* Avoid very long declarations. */ /* clang-format off */ DEBUG_FUNC_OVERRIDE(glClear, GLbitfield, mask); DEBUG_FUNC_OVERRIDE(glDeleteTextures, GLsizei, n, const GLuint *, textures); DEBUG_FUNC_OVERRIDE(glDrawArrays, GLenum, mode, GLint, first, GLsizei, count); DEBUG_FUNC_OVERRIDE(glFinish, void); DEBUG_FUNC_OVERRIDE(glFlush, void); DEBUG_FUNC_OVERRIDE(glGenTextures, GLsizei, n, GLuint *, textures); DEBUG_FUNC_OVERRIDE(glGetTexImage, GLenum, target, GLint, level, GLenum, format, GLenum, type, void *, pixels); DEBUG_FUNC_OVERRIDE(glReadBuffer, GLenum, mode); DEBUG_FUNC_OVERRIDE(glReadPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, void *, pixels); DEBUG_FUNC_OVERRIDE(glTexImage1D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLint, border, GLenum, format, GLenum, type, const void *, pixels); DEBUG_FUNC_OVERRIDE(glTexImage2D, GLenum, target, GLint, level, GLint, internalformat, GLsizei, width, GLsizei, height, GLint, border, GLenum, format, GLenum, type, const void *, pixels); DEBUG_FUNC_OVERRIDE(glTexParameteri, GLenum, target, GLenum, pname, GLint, param); DEBUG_FUNC_OVERRIDE(glTexParameteriv, GLenum, target, GLenum, pname, const GLint *, params); DEBUG_FUNC_OVERRIDE(glTexSubImage1D, GLenum, target, GLint, level, GLint, xoffset, GLsizei, width, GLenum, format, GLenum, type, const void *, pixels); DEBUG_FUNC_OVERRIDE(glTexSubImage2D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, const void *, pixels); /* clang-format on */ } // namespace gpu } // namespace blender