/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * Implementation of Multi Draw Indirect using OpenGL. * Fallback if the needed extensions are not supported. */ #pragma once #include "MEM_guardedalloc.h" #include "BLI_sys_types.h" #include "GPU_batch.h" #include "gpu_drawlist_private.hh" #include "gl_context.hh" namespace blender { namespace gpu { /** * Implementation of Multi Draw Indirect using OpenGL. */ class GLDrawList : public DrawList { public: GLDrawList(int length); ~GLDrawList(); void append(GPUBatch *batch, int i_first, int i_count) override; void submit(void) override; private: void init(void); /** Batch for which we are recording commands for. */ GLBatch *batch_; /** Mapped memory bounds. */ GLbyte *data_; /** Length of the mapped buffer (in byte). */ GLsizeiptr data_size_; /** Current offset inside the mapped buffer (in byte). */ GLintptr command_offset_; /** Current number of command recorded inside the mapped buffer. */ uint command_len_; /** Is UINT_MAX if not drawing indexed geom. Also Avoid dereferencing batch. */ GLuint base_index_; /** Also Avoid dereferencing batch. */ GLuint v_first_, v_count_; /** GL Indirect Buffer id. 0 means MultiDrawIndirect is not supported/enabled. */ GLuint buffer_id_; /** Length of whole the buffer (in byte). */ GLsizeiptr buffer_size_; /** Offset of data_ inside the whole buffer (in byte). */ GLintptr data_offset_; /** To free the buffer_id_. */ GLContext *context_; MEM_CXX_CLASS_ALLOC_FUNCS("GLDrawList"); }; } // namespace gpu } // namespace blender