/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 by Mike Erwin. All rights reserved. */ /** \file * \ingroup gpu * * Mimics old style opengl immediate mode drawing. */ #pragma once #include "MEM_guardedalloc.h" #include "glew-mx.h" #include "gpu_immediate_private.hh" namespace blender::gpu { /* size of internal buffer */ #define DEFAULT_INTERNAL_BUFFER_SIZE (4 * 1024 * 1024) class GLImmediate : public Immediate { private: /* Use two buffers for strict and non-strict vertex count to * avoid some huge driver slowdown (see T70922). * Use accessor functions to get / modify. */ struct { /** Opengl Handle for this buffer. */ GLuint vbo_id = 0; /** Offset of the mapped data in data. */ size_t buffer_offset = 0; /** Size of the whole buffer in bytes. */ size_t buffer_size = 0; } buffer, buffer_strict; /** Size in bytes of the mapped region. */ size_t bytes_mapped_ = 0; /** Vertex array for this immediate mode instance. */ GLuint vao_id_ = 0; public: GLImmediate(); ~GLImmediate(); uchar *begin() override; void end() override; private: GLuint &vbo_id() { return strict_vertex_len ? buffer_strict.vbo_id : buffer.vbo_id; }; size_t &buffer_offset() { return strict_vertex_len ? buffer_strict.buffer_offset : buffer.buffer_offset; }; size_t &buffer_size() { return strict_vertex_len ? buffer_strict.buffer_size : buffer.buffer_size; }; }; } // namespace blender::gpu