/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #include "gl_context.hh" #include "gl_debug.hh" #include "gl_index_buffer.hh" namespace blender::gpu { GLIndexBuf::~GLIndexBuf() { GLContext::buf_free(ibo_id_); } void GLIndexBuf::bind() { if (is_subrange_) { static_cast(src_)->bind(); return; } if (ibo_id_ == 0) { glGenBuffers(1, &ibo_id_); if (data_ == nullptr) { debug::raise_gl_error("Trying to use Index Buffer but the buffer contains no data"); } } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_); if (data_ != nullptr) { size_t size = this->size_get(); /* Sends data to GPU. */ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data_, GL_STATIC_DRAW); /* No need to keep copy of data in system memory. */ MEM_SAFE_FREE(data_); } } } // namespace blender::gpu