/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #include "gl_context.hh" #include "gl_index_buffer.hh" namespace blender::gpu { GLIndexBuf::~GLIndexBuf() { GLContext::buf_free(ibo_id_); } void GLIndexBuf::bind() { if (is_subrange_) { static_cast(src_)->bind(); return; } const bool allocate_on_device = ibo_id_ == 0; if (allocate_on_device) { glGenBuffers(1, &ibo_id_); } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo_id_); if (data_ != nullptr || allocate_on_device) { size_t size = this->size_get(); /* Sends data to GPU. */ glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data_, GL_STATIC_DRAW); /* No need to keep copy of data in system memory. */ MEM_SAFE_FREE(data_); } } void GLIndexBuf::bind_as_ssbo(uint binding) { bind(); BLI_assert(ibo_id_ != 0); glBindBufferBase(GL_SHADER_STORAGE_BUFFER, binding, ibo_id_); } const uint32_t *GLIndexBuf::read() const { BLI_assert(is_active()); void *data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_ONLY); uint32_t *result = static_cast(data); return result; } bool GLIndexBuf::is_active() const { if (!ibo_id_) { return false; } int active_ibo_id = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &active_ibo_id); return ibo_id_ == active_ibo_id; } void GLIndexBuf::upload_data() { bind(); } void GLIndexBuf::update_sub(uint start, uint len, const void *data) { glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, start, len, data); } } // namespace blender::gpu