/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "MEM_guardedalloc.h" #include "gpu_index_buffer_private.hh" #include "glew-mx.h" namespace blender::gpu { class GLIndexBuf : public IndexBuf { friend class GLBatch; friend class GLDrawList; private: GLuint ibo_id_ = 0; public: ~GLIndexBuf(); void bind(void); void *offset_ptr(uint additional_vertex_offset) const { additional_vertex_offset += index_start_; if (index_type_ == GPU_INDEX_U32) { return (GLuint *)0 + additional_vertex_offset; } return (GLushort *)0 + additional_vertex_offset; } GLuint restart_index(void) const { return (index_type_ == GPU_INDEX_U16) ? 0xFFFFu : 0xFFFFFFFFu; } MEM_CXX_CLASS_ALLOC_FUNCS("GLIndexBuf") }; static inline GLenum to_gl(GPUIndexBufType type) { return (type == GPU_INDEX_U32) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; } } // namespace blender::gpu