/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "BLI_vector.hh" #include "gpu_query.hh" #include "glew-mx.h" namespace blender::gpu { class GLQueryPool : public QueryPool { private: /** Contains queries object handles. */ Vector query_ids_; /** Type of this query pool. */ GPUQueryType type_; /** Associated GL type. */ GLenum gl_type_; /** Number of queries that have been issued since last initialization. * Should be equal to query_ids_.size(). */ uint32_t query_issued_; /** Can only be initialized once. */ bool initialized_ = false; public: ~GLQueryPool(); void init(GPUQueryType type) override; void begin_query() override; void end_query() override; void get_occlusion_result(MutableSpan r_values) override; }; static inline GLenum to_gl(GPUQueryType type) { if (type == GPU_QUERY_OCCLUSION) { /* TODO(fclem): try with GL_ANY_SAMPLES_PASSED​. */ return GL_SAMPLES_PASSED; } BLI_assert(0); return GL_SAMPLES_PASSED; } } // namespace blender::gpu