/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "MEM_guardedalloc.h" #include "glew-mx.h" #include "gpu_shader_create_info.hh" #include "gpu_shader_private.hh" namespace blender { namespace gpu { /** * Implementation of shader compilation and uniforms handling using OpenGL. */ class GLShader : public Shader { friend shader::ShaderCreateInfo; friend shader::StageInterfaceInfo; private: /** Handle for full program (links shader stages below). */ GLuint shader_program_ = 0; /** Individual shader stages. */ GLuint vert_shader_ = 0; GLuint geom_shader_ = 0; GLuint frag_shader_ = 0; GLuint compute_shader_ = 0; /** True if any shader failed to compile. */ bool compilation_failed_ = false; eGPUShaderTFBType transform_feedback_type_ = GPU_SHADER_TFB_NONE; public: GLShader(const char *name); ~GLShader(); /** Return true on success. */ void vertex_shader_from_glsl(MutableSpan sources) override; void geometry_shader_from_glsl(MutableSpan sources) override; void fragment_shader_from_glsl(MutableSpan sources) override; void compute_shader_from_glsl(MutableSpan sources) override; bool finalize(const shader::ShaderCreateInfo *info = nullptr) override; std::string resources_declare(const shader::ShaderCreateInfo &info) const override; std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override; std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override; std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override; std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override; std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override; /** Should be called before linking. */ void transform_feedback_names_set(Span name_list, eGPUShaderTFBType geom_type) override; bool transform_feedback_enable(GPUVertBuf *buf) override; void transform_feedback_disable() override; void bind() override; void unbind() override; void uniform_float(int location, int comp_len, int array_size, const float *data) override; void uniform_int(int location, int comp_len, int array_size, const int *data) override; void vertformat_from_shader(GPUVertFormat *format) const override; /** DEPRECATED: Kept only because of BGL API. */ int program_handle_get() const override; private: char *glsl_patch_get(GLenum gl_stage); /** Create, compile and attach the shader stage to the shader program. */ GLuint create_shader_stage(GLenum gl_stage, MutableSpan sources); /** * \brief features available on newer implementation such as native barycentric coordinates * and layered rendering, necessitate a geometry shader to work on older hardware. */ std::string workaround_geometry_shader_source_create(const shader::ShaderCreateInfo &info); bool do_geometry_shader_injection(const shader::ShaderCreateInfo *info); MEM_CXX_CLASS_ALLOC_FUNCS("GLShader"); }; class GLLogParser : public GPULogParser { public: char *parse_line(char *log_line, GPULogItem &log_item) override; protected: char *skip_severity_prefix(char *log_line, GPULogItem &log_item); char *skip_severity_keyword(char *log_line, GPULogItem &log_item); MEM_CXX_CLASS_ALLOC_FUNCS("GLLogParser"); }; } // namespace gpu } // namespace blender