/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. All rights reserved. */ /** \file * \ingroup gpu * * GPU shader interface (C --> GLSL) * * Structure detailing needed vertex inputs and resources for a specific shader. * A shader interface can be shared between two similar shaders. */ #pragma once #include "MEM_guardedalloc.h" #include "BLI_vector.hh" #include "glew-mx.h" #include "gpu_shader_create_info.hh" #include "gpu_shader_interface.hh" namespace blender::gpu { class GLVaoCache; /** * Implementation of Shader interface using OpenGL. */ class GLShaderInterface : public ShaderInterface { private: /** Reference to VaoCaches using this interface */ Vector refs_; public: GLShaderInterface(GLuint program, const shader::ShaderCreateInfo &info); GLShaderInterface(GLuint program); ~GLShaderInterface(); void ref_add(GLVaoCache *ref); void ref_remove(GLVaoCache *ref); MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface"); }; } // namespace blender::gpu