/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu * * GPU shader interface (C --> GLSL) * * Structure detailing needed vertex inputs and resources for a specific shader. * A shader interface can be shared between two similar shaders. */ #pragma once #include "MEM_guardedalloc.h" #include "BLI_vector.hh" #include "glew-mx.h" #include "gpu_shader_interface.hh" namespace blender::gpu { class GLVaoCache; /** * Implementation of Shader interface using OpenGL. */ class GLShaderInterface : public ShaderInterface { private: /** Reference to VaoCaches using this interface */ Vector refs_; public: GLShaderInterface(GLuint program); ~GLShaderInterface(); void ref_add(GLVaoCache *ref); void ref_remove(GLVaoCache *ref); MEM_CXX_CLASS_ALLOC_FUNCS("GLShaderInterface"); }; } // namespace blender::gpu