/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #include "gl_shader.hh" #include "GPU_platform.h" namespace blender::gpu { char *GLLogParser::parse_line(char *log_line, GPULogItem &log_item) { /* Skip ERROR: or WARNING:. */ log_line = skip_severity_prefix(log_line, log_item); log_line = skip_separators(log_line, "(: "); /* Parse error line & char numbers. */ if (at_number(log_line)) { char *error_line_number_end; log_item.cursor.row = parse_number(log_line, &error_line_number_end); /* Try to fetch the error character (not always available). */ if (at_any(error_line_number_end, "(:") && at_number(&error_line_number_end[1])) { log_item.cursor.column = parse_number(error_line_number_end + 1, &log_line); } else { log_line = error_line_number_end; } /* There can be a 3rd number (case of mesa driver). */ if (at_any(log_line, "(:") && at_number(&log_line[1])) { log_item.cursor.source = log_item.cursor.row; log_item.cursor.row = log_item.cursor.column; log_item.cursor.column = parse_number(log_line + 1, &error_line_number_end); log_line = error_line_number_end; } } if ((log_item.cursor.row != -1) && (log_item.cursor.column != -1)) { if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL) || GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_OFFICIAL)) { /* 0:line */ log_item.cursor.row = log_item.cursor.column; log_item.cursor.column = -1; } else if (GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OFFICIAL) && /* WORKAROUND(@fclem): Both Mesa and AMDGPU-PRO are reported as official. */ StringRefNull(GPU_platform_version()).find(" Mesa ") == -1) { /* source:row */ log_item.cursor.source = log_item.cursor.row; log_item.cursor.row = log_item.cursor.column; log_item.cursor.column = -1; log_item.source_base_row = true; } else { /* line:char */ } } log_line = skip_separators(log_line, ":) "); /* Skip to message. Avoid redundant info. */ log_line = skip_severity_keyword(log_line, log_item); log_line = skip_separators(log_line, ":) "); return log_line; } char *GLLogParser::skip_severity_prefix(char *log_line, GPULogItem &log_item) { return skip_severity(log_line, log_item, "ERROR", "WARNING"); } char *GLLogParser::skip_severity_keyword(char *log_line, GPULogItem &log_item) { return skip_severity(log_line, log_item, "error", "warning"); } } // namespace blender::gpu