/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #include "BKE_global.h" #include "gl_backend.hh" #include "gl_texture.hh" namespace blender::gpu { /* -------------------------------------------------------------------- */ /** \name Creation & Deletion * \{ */ GLTexture::GLTexture(const char *name) : Texture(name) { BLI_assert(GPU_context_active_get() != NULL); glGenTextures(1, &tex_id_); #ifndef __APPLE__ if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) { char sh_name[64]; SNPRINTF(sh_name, "Texture-%s", name); glObjectLabel(GL_TEXTURE, tex_id_, -1, sh_name); } #endif } GLTexture::~GLTexture() { GLBackend::get()->tex_free(tex_id_); } void GLTexture::init(void) { } /** \} */ /* -------------------------------------------------------------------- */ /** \name Operations * \{ */ void GLTexture::bind(int /*slot*/) { } void GLTexture::update(void * /*data*/) { } void GLTexture::update_sub(void * /*data*/, int /*offset*/[3], int /*size*/[3]) { } void GLTexture::generate_mipmap(void) { } void GLTexture::copy_to(Texture * /*tex*/) { } void GLTexture::swizzle_set(char /*swizzle_mask*/[4]) { } /** \} */ /* TODO(fclem) Legacy. Should be removed at some point. */ uint GLTexture::gl_bindcode_get(void) { return tex_id_; } } // namespace blender::gpu