/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "MEM_guardedalloc.h" #include "gpu_uniform_buffer_private.hh" #include "glew-mx.h" namespace blender { namespace gpu { /** * Implementation of Uniform Buffers using OpenGL. */ class GLUniformBuf : public UniformBuf { private: /** Slot to which this UBO is currently bound. -1 if not bound. */ int slot_ = -1; /** OpenGL Object handle. */ GLuint ubo_id_ = 0; public: GLUniformBuf(size_t size, const char *name); ~GLUniformBuf(); void update(const void *data) override; void bind(int slot) override; void unbind() override; private: void init(); MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf"); }; } // namespace gpu } // namespace blender