/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2020 Blender Foundation. * All rights reserved. */ /** \file * \ingroup gpu */ #pragma once #include "MEM_guardedalloc.h" #include "glew-mx.h" #include "gpu_vertex_buffer_private.hh" namespace blender { namespace gpu { class GLVertBuf : public VertBuf { friend class GLTexture; /* For buffer texture. */ friend class GLShader; /* For transform feedback. */ private: /** OpenGL buffer handle. Init on first upload. Immutable after that. */ GLuint vbo_id_ = 0; /** Size on the GPU. */ size_t vbo_size_ = 0; public: void bind(void); void update_sub(uint start, uint len, void *data) override; protected: void acquire_data(void) override; void resize_data(void) override; void release_data(void) override; void upload_data(void) override; void duplicate_data(VertBuf *dst) override; MEM_CXX_CLASS_ALLOC_FUNCS("GLVertBuf"); }; static inline GLenum to_gl(GPUUsageType type) { switch (type) { case GPU_USAGE_STREAM: return GL_STREAM_DRAW; case GPU_USAGE_DYNAMIC: return GL_DYNAMIC_DRAW; case GPU_USAGE_STATIC: return GL_STATIC_DRAW; default: BLI_assert(0); return GL_STATIC_DRAW; } } static inline GLenum to_gl(GPUVertCompType type) { switch (type) { case GPU_COMP_I8: return GL_BYTE; case GPU_COMP_U8: return GL_UNSIGNED_BYTE; case GPU_COMP_I16: return GL_SHORT; case GPU_COMP_U16: return GL_UNSIGNED_SHORT; case GPU_COMP_I32: return GL_INT; case GPU_COMP_U32: return GL_UNSIGNED_INT; case GPU_COMP_F32: return GL_FLOAT; case GPU_COMP_I10: return GL_INT_2_10_10_10_REV; default: BLI_assert(0); return GL_FLOAT; } } } // namespace gpu } // namespace blender