/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_shared) .local_group_size(16, 16) .push_constant(Type::MAT4, "inverse_transformation") .sampler(0, ImageType::FLOAT_2D, "input_tx") .compute_source("compositor_realize_on_domain.glsl"); GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_color) .additional_info("compositor_realize_on_domain_shared") .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img") .do_static_compilation(true); GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_vector) .additional_info("compositor_realize_on_domain_shared") .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img") .do_static_compilation(true); GPU_SHADER_CREATE_INFO(compositor_realize_on_domain_float) .additional_info("compositor_realize_on_domain_shared") .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "domain_img") .do_static_compilation(true);