/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(compositor_tone_map_simple) .local_group_size(16, 16) .push_constant(Type::FLOAT, "luminance_scale") .push_constant(Type::FLOAT, "luminance_scale_blend_factor") .push_constant(Type::FLOAT, "inverse_gamma") .sampler(0, ImageType::FLOAT_2D, "input_tx") .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img") .compute_source("compositor_tone_map_simple.glsl") .do_static_compilation(true);