/* The following functions are called to store the given value in the output identified by the * given ID. The ID is an unsigned integer that is encoded in a float, so floatBitsToUint is called * to get the actual identifier. The functions have an output value as their last argument that is * used to establish an output link that is then used to track the nodes that contribute to the * output of the compositor node tree. * * The store_[float|vector|color] functions are dynamically generated in * ShaderOperation::generate_code_for_outputs. */ void node_compositor_store_output_float(const float id, float value, out float out_value) { store_float(floatBitsToUint(id), value); out_value = value; } void node_compositor_store_output_vector(const float id, vec3 vector, out vec3 out_vector) { store_vector(floatBitsToUint(id), vector); out_vector = vector; } void node_compositor_store_output_color(const float id, vec4 color, out vec4 out_color) { store_color(floatBitsToUint(id), color); out_color = color; }